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Very nice concept!

I think you could expand on that qute easily with more/better sounds and effects, some new dungeon modules, and for instance traps that can/need to be triggered by throwing things on pressure plates and so on...

This is a fantastic game prototype! All of the bugs I encountered you have called out, so I'm optimistic about this project's future. I thoroughly enjoy procedural generation for replay-ability, and this game nails that on the head. Easy to figure out, but never gets boring. Well done!